пятница, 9 января 2015 г.

Star Wars Episode III - Special Effects

PBR — Физически корректный рендеринг

Видеоуроки по 3ds Max

State Sets in 3ds Max

SDS моделирование Pickachu в Blender

Моделирование головы "изкаропки"

Skin Morph in 3ds Max

Анимация катящегося мяча с деформациями в движении в 3ds Max

Переключение между камерами во время анимации в 3ds Max Extension 2

Симуляция мокрых волос. Документация с SIGGRAPH Asia 2013


SIGGRAPH Asia 2013 Posters from Gene Lin on Vimeo.
This paper tackles the problem of modeling the behavior of hair influenced by particle-based fluid. At each time step, the collisions of hair strands with fluid particles are detected. The dynamics of each colliding hair strand is simulated by taking into consideration the external forces exerted by fluid, such as fluid contact force, buoyant force, and the force from the surface tension of water. The hair clumping effect is simulated in a clumping process at the end of each time step. Additionally, a visually plausible hair shader is also proposed to synthesize the appearance of wet hair.