понедельник, 6 октября 2014 г.

Река с помощью Phoenix FD 2.2


Phoenix FD 2.2 - River from tsetso on Vimeo.
Here I wanted to create a setup where I can change, boost, play with colors of every element in post (meaning stones, riverbed, grass, foam).

I also wanted to use the "Affect all channels" option in the water shader together with a MultiMatte render element. That outputs masks containing the refraction of the water, which is awesome for compositing (changing the color of the stones for example regardless if they are above or under the water). So I used several other render elements that i then split in Nuke, made some CC and then combined them back together to get the final image.

Another cool thing is the aero sim of the mist. That was achieved by using the foam particles as smoke emitters in another simulator. Then i just made all objects matte, rendered the smoke, and simply comped it over the other elements.

And some statistics:
Sim time: ~2min per frame
Render time: ~ 12min per frame

CPU: Intel Xeon E5-2670 v2 @ 2.50GHz
RAM: 32GB

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